Does Mac Support Vr Games

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Jun 07, 2017 Early on in yesterday's WWDC keynote, Apple announced VR support in OS X, along with an external GPU dock for Mac developers. That news excited a lot of people. External GPUs, for what it's worth. Dec 18, 2018  The best iPhone VR apps 2019: lose yourself in a virtual world. Apple doesn’t make a virtual reality (VR) headset yet, although we know it’s been experimenting with the technology for years. But that doesn’t mean you need to wait for iGlasses in order to enjoy VR apps on your iPhone.

Video games marketed by the Oculus VR company are designed for the Oculus Rift and other Oculus virtual reality headsets. Oculus games are platform locked, and unlike other competing platforms Oculus does not provide software serials.

Natural locomotion[edit]

Natural locomotion games only use the motion and rotation of the player's head, without apparent camera movement induced by a thumbstick or keyboard, and so do not generally cause players sickness and enable constant presence.[citation needed].

Games marked * have optional artificial locomotion, where teleportation can be added to natural locomotion.

TitleGenreExclusiveInput Device(s)Refs
ChronosAdventure RPGYesGamepad
Dead SecretMystery ThrillerNoOculus Remote / Gamepad
Defense Grid 2: Enhanced VR EditionTower DefenseYesOculus Remote / Gamepad
Drunk or DeadZombie shooterNoOculus Touch[1]
Gunslinger - Cowboy Shooting ChallengeAction/SimulationYesOculus Remote[2]
Hitman Go: VR EditionTurn-based StrategyYesOculus Remote / Gamepad
Keep Talking and Nobody ExplodesSocial PuzzleNoGamepad
Pinball FX2 VRArcade GameNoGamepad
Please, Don't Touch AnythingPuzzleNoOculus Remote / Gamepad[3]
The Vanishing of Ethan Carter VRMysteryNoGamepad
Deadly Burrito*ShooterYesOculus Touch[4]
Rec Room* ('teleport' option)FPS / Action RPG / Sports / SocialNoOculus Touch

Cockpit locomotion[edit]

Cockpit locomotion games use a vehicle with a cockpit to let the players traverse an environment. Whether this causes motion sickness varies based on multiple factors, including: the player's constitution, the size of the cockpit, and the intensity of motion.

TitleGenreExclusiveInput Device(s)
ADR1FTAdventureNoGamepad
American Truck SimulatorDriving SimulationNoGamepad / Steering Wheel
Assetto CorsaRacing SimulationNoSteering Wheel
BazaarAdventureNoGamepad
Digital Combat Simulator WorldFlight SimulationNoFlight Stick / HOTAS / Rudder Pedals / Gamepad / Mouse+Keyboard
DiRT RallyRacing SimulationYesSteering wheel
Elite DangerousSpaceflight SimulationNoGamepad / Flight Stick / HOTAS
Euro Truck Simulator 2Driving SimulationNoGamepad / Steering Wheel
EVE: ValkyrieSpace DogfighterNo[5]Gamepad / Flight Stick
Flight Simulator XFlight SimulationNoFlight Stick / HOTAS / Yoke / Rudder Pedals / Gamepad / Mouse+Keyboard
GunjackTurret ShooterNoGamepad
IL-2 Sturmovik: Great BattlesCombat Flight SimulationNoFlight Stick / HOTAS / Rudder Pedals / Gamepad / Mouse+Keyboard
iRacingRacing SimulationYesSteering Wheel
Live for SpeedRacing SimulationNoSteering Wheel
Prepar3DFlight SimulationNoFlight Stick / HOTAS / Yoke / Rudder Pedals / Gamepad / Mouse+Keyboard
Project CARS - Game of the Year EditionRacing SimulationNoGamepad / Steering Wheel
RaceRoom Racing ExperienceRacing SimulationNoGamepad / Steering Wheel
Radial-G: Racing RevolvedArcade RacerNoGamepad / Mouse+Keyboard / Steering Wheel
VR RegattaSailing simulationNoOculus Touch
War ThunderFlight SimulationNoKeyboard+Mouse/Gamepad/HOTAS or Flightstick

Artificial locomotion[edit]

Support

These games artificially move the 'camera', such as thumbstick player movement or on rails camera movement. They can allow for a wider range of experiences, but can cause motion sickness and can be detrimental to presence.

TitleGenreExclusiveInput Device(s)
Edge of NowhereAction-Adventure HorrorYesGamepad
Emily Wants to PlayHorrorNoGamepad / Mouse+Keyboard
Fallout 4 VR EditionScience FictionNoOculus Touch / Gamepad / Mouse+Keyboard
Into the DeadSurvival FPSNoGamepad
Kumoon (with DLC)PuzzleNoGamepad
Legend of DungeonAction RPGNoGamepad
Lucky's TalePlatformerYesGamepad
MinecraftAdventure / SandboxNoGamepad
ObductionAdventure / PuzzleNoOculus Remote / Oculus Touch / Gamepad / Mouse+Keyboard
P·O·L·L·E·NExplorationNoGamepad
Quake (With Mod)FPSNoGamepad / Mouse+Keyboard
Rec Room ('walking' option)FPS / Action RPG / Sports / SocialNoOculus Touch
RobloxSandboxNoMouse+Keyboard
SubnauticaAdventureNoGamepad
The ClimbExplorationYesOculus Touch / Gamepad
The Solus ProjectExploration AdventureNoGamepad / Mouse+Keyboard
The Town of LightHorrorNoGamepad

Titles in development[edit]

These games have been announced and are at the moment in development.

TitleGenreExclusiveInput Device(s)Est. Release Date
StormlandScience FictionYesOculus Touch2019

See also[edit]

References[edit]

  1. ^'Drunk or Dead on Steam'. store.steampowered.com.
  2. ^'Gunslinger Oculus Game'. www.oculus.com/.
  3. ^'Please, Don't Touch Anything on Steam'. store.steampowered.com.
  4. ^'Deadly Burrito official website'. deadlyburrito.com.
  5. ^''Eve: Valkyrie' is coming to the HTC Vive this year'. Engadget. Retrieved 2016-04-18.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Oculus_Rift_games&oldid=942684368'

Developers and enthusiasts alike will soon be able to explore Virtual Reality right from the Mac, which is great news for everyone. If you're new to what options are available with VR, or you're curious what the differences will be between VR on a Mac and VR elsewhere, this FAQ will walk you through the basics.

Why didn't VR work on the Mac before? What changed?

Virtual Reality is a combination of multiple technologies, but the big thing which pulls them all together is the VR headset. There are several available to purchase today, but in order to provide a quality visual experience inside the headset, there are certain hardware and software requirements which must be met. The two biggest requirements, a high-end graphics card and support from particular gaming engines, had not previously been met by Apple.

At WWDC, Apple announced support for eGPU enclosures, so bigger graphics cards can be added to MacBooks without compromising the historically quiet experience from these computers. In addition, the first iMac Pro to be released later this year will have internal hardware capable of supporting VR headsets with no additional hardware.

Apple has also announced support from Unity, Unreal Engine, and SteamVR. These three critical software components ensure a significant majority of VR apps and games currently enjoyed elsewhere will be supported on the Mac.

What is an eGPU enclosure?

For this purpose, it's a box designed to sit alongside your computer and hold large desktop-class graphics cards. This enclosure is connected to your Mac over Thunderbolt 3 and allows your Mac to use that graphics card as though it were installed in your computer. With support from this more capable graphics card, your Mac will have enough graphics power to drive a VR headset.

Currently, Apple is offering a $599 bundle to developers with an enclosure made by Sonnet and an AMD Radeon RX 580 graphics card, but when macOS High Sierra is available this fall, there will be multiple graphics cards and enclosures for consumers to choose between for this setup.

Mac Support Phone Number

What else does my Mac need to handle VR?

There are currently no minimum system requirements available specifically for the Mac, but HTC lists this as the minimum system requirements for Windows PCs.

  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290
  • RAM: 4GB

Apple started using the Intel Core i5-4590 in the iMac starting with the 27-inch 5K model released in Mid 2015 and the MacBook Pro started using this model or greater in the Early 2015 models. This means if you have something newer than a Mid-2015 iMac or MacBook, you have the processor needed to run VR applications. As long as you also have 4GB of RAM, you will meet the minimum requirements when you add an eGPU enclosure with your graphics card of choice.

Which VR headsets are supported?

The only VR headset on display and in demos at WWDC right now is the HTC Vive. This headset is powered by the SteamVR platform, which was announced as part of the VR for Mac support package and offers the most complete VR experience for users at the moment.

That having been said, SteamVR supports multiple VR headsets, so it's likely we will see additional headsets supported before the Fall.

How do I get started?

Developers can head to Apple's support documentation right now for information on how to get started with VR for the Mac and Metal 2. According to Epic Games, Unreal Engine will be available in preview form starting in September and officially released for High Sierra in October.

Does Mac Support Vr Games Online

If you are not a developer, the best thing for you to do right now is wait for the official release of macOS High Sierra. If you want to get ready for VR in your home or office, check out the Ultimate Guide to HTC Vive from our friends at VR Heads to get yourself fully prepared for VR on your Mac!

Virtual Reality: What you need to know!

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